DNF Mobile Devil Summoner Skill Guide, Unlocking Super Strange Skill Combinations! (Challenge the Limits! Unique Devil Summoner Skill Build!)
DNF Mobile Devil Summoner Skill Guide, Unlocking Super Strange Skill Combinatio
DNF Mobile Devil Summoner Skill Guide, Unlocking Super Strange Skill Combinations! (Challenge the Limits! Unique Devil Summoner Skill Build!) DNF Mobile Devil Summoner Skill Guide, Unlocking Super Strange Skill Combinations! DNF Mobile Devil Summoner Skill Build – Unique and Different! (Challenge the Limits!)
In “DNF Mobile”, the new class Devil Summoner has two types of skill combinations, one is universal and the other is special. As a magic damage class, the Devil Summoner’s skills are mostly long-range magic attacks. Therefore, when allocating skill points, the focus should be on increasing skill damage (because Devil Summoner’s skills are mostly long-range magic attacks), and being able to use skills again after completing a round of skills.
The Devil Summoner’s skill combo consists of three parts: normal attack, magic critical, power slash, and magic show. Normal attack is a basic attack that can be used to attack enemies with normal attacks and magic criticals. However, when using normal attacks, there is a wind-up animation, and players need to cancel the wind-up animation by using a normal attack, and then connect it with a skill. Magic critical and power slash need to be obtained through normal attacks.
In addition, after using a full set of skills, the Devil Summoner enters a special state called “Skybreaker” state. The Skybreaker state cannot be interrupted and allows movement, attacks, and casting. In this state, players can use it to dodge or evade attacks while also using the magic show skill to attack. The power slash and magic show in the special state can be obtained by using normal attacks. After using them, there will be a brief charging time, during which players can increase the charging speed by using normal attacks.
Challenge the Limits! Unique Devil Summoner Skill Build!
In “Devil Summoner”, each character has four types of skill point allocation: passive skills, active skills, awakening skills, and talent skills. Passive skills, active skills, and awakening skills require the player to actively activate them, while talent skills need to be triggered by the player. So, how should different classes allocate their skill points? Let me explain them one by one.
First, let’s look at the skill names. Each character can learn four passive skills, which are:
Life Enhancement (increases the master’s maximum health)
Defense Enhancement (increases the master’s defense)
Attack Enhancement (increases the master’s attack power)
Evasion Enhancement (increases the master’s evasion rate)
Critical Hit Increase (increases the master’s critical hit damage)
Critical Damage Enhancement (increases the master’s critical hit chance)
Evasion Resistance Increase (reduces the master’s received critical hit damage)
Critical Hit Damage Enhancement (increases the master’s critical hit damage)
Attack Enhancement (increases the master’s attack power)
Defense Enhancement (reduces the damage received by the master)
Life Recovery (increases the master’s health)
Attack Enhancement (increases the master’s attack power)
Anti-Critical Hit Enhancement (reduces the damage received, increases output capability)
Life Regeneration (increases the master’s health)
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