Blade and Soul Fighter’s New Output Strategy Revealed! (Beyond Conventional! Analysis of Unique Output Techniques for Blade and Soul Fighter)
Blade and Soul Fighter\’s new output strategy revealed! (Beyond Conventional! An
Blade and Soul Fighter’s new output strategy revealed! (Beyond Conventional! Analysis of Unique Output Techniques for Blade and Soul Fighter) We have compiled the skill output techniques of Blade and Soul’s Fighter class. Interested friends, come take a look!
In the game, we often see that some Fighter classes have outstanding damage and burst capabilities. However, as the battle progresses, players have discovered a problem: Are the attack methods of Fighter classes the same as normal attacks? Or, are the skill attack methods of Fighter classes the same as normal attacks? In fact, the attack methods of Fighter classes are not much different from normal attacks, but there are certain differences between skills and normal attacks, but overall there is still a big gap.
In Blade and Soul, the Fighter’s professional attack methods include punching, kicking, spin kicks, jumping steps, and dash attacks. These moves are different combinations of moves based on the Fighter’s movement direction and attack distance.
In Blade and Soul, the Fighter’s professional attack method is continuous strikes, and punches can cause additional damage, kicks can cause additional combo damage, and also grant invincibility;
while spin kicks can cause additional floating damage and knock-up effects; and jumping steps can cause floating combo.
In Blade and Soul, the Fighter’s professional attack method uses leg techniques, palm strikes, and other martial arts. The attacking methods of palm strikes are to turn the enemy’s body into their own weapon. When fighting, Fighters can use their agility and speed advantage to evade opponents’ attacks. When punching, Fighters can also release their active skills first to perform combo strikes, thereby placing opponents in a passive state and causing greater damage. All of these differences come from the different attacking methods of palm strikes and other martial arts.
Beyond Conventional! Analysis of Blade and Soul Fighter’s Unique Output Techniques
The operation method of the Fighter is like this. Generally, Fighters use three-hit combos, one strike, or two-hit attacks. But for novice players, this combo is indeed a bit difficult. So here, I will share my experience, hoping to help everyone.
First of all, for the Fighter’s normal attacks, generally speaking, skills with a longer startup time are easier to hit the opponent, so when performing combos, try to perform the first hit and then follow with the second skill. The timing of releasing the third skill is very important.
The Fighter’s first skill is generally used as the starting move because it has very high damage and can cause the opponent to float, then follow with the third skill. If the enemy is in a floating state, immediately use the second skill to follow with the third skill. If the enemy is under control, use the fourth skill. If the enemy is stunned, follow with the fifth skill. If not under control, use the fourth skill. With this combo, you can basically kill the opponent directly. If you fail to control the opponent, follow with the fifth skill.
When the enemy is on the ground, we can follow up with a normal attack, and the combo is as follows: Opening move – “A” attack – Two-step jump – Normal attack – Three-hit attack – “A” attack – Two-step jump – Normal attack – “A” attack – Normal attack – “A” attack – Three-hit attack – “A” attack – “A” attack – Five-hit attack.
The Fighter’s second skill is generally used as the starting move because it has very high damage and can cause the enemy to float, then follow with the third skill. If the enemy is under control, you can follow with a normal attack.
The Fighter’s third skill is generally used as the starting move because it has very high damage and can cause the opponent to float, then follow with a normal attack. If the enemy is stunned, continue with the second normal attack. If the enemy is dazed, use the fourth skill and follow with a normal attack.
The Fighter’s fourth skill is generally used to interrupt the enemy’s floating state, then follow with a normal attack. With this combo, you can basically kill the opponent.
Of course, if the enemy is engaged in a fight or being kited by a boss, the Fighter can also consider switching to other classes to fight!
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