Igniting the Flames of War, How to Unlock Ray’s Potential? (Assaulting the Saelh, Ray’s Path of Counterattack!)
Igniting the Flames of War, How to Unlock Ray\’s Potential? (Assaulting the Saelh
Igniting the Flames of War, How to Unlock Ray’s Potential? (Assaulting the Saelh, Ray’s Path of Counterattack!) Igniting the Flames of War, How to Unlock Ray’s Potential? How to Unlock Ray’s Path of Counterattack? (Breaking through the Saelh, Ray’s Path of Counterattack!)
Ray is one of the popular heroes in “Assault on Saelh” and also a powerful DPS character in the game.
First, let’s talk about Ray’s talent skills in Igniting the Flames of War. Thunderstorm: When attacking, there is a 25% chance to paralyze the enemy for 3 rounds.
Lightning Wave: When attacking, there is a 25% chance to summon lightning that randomly targets 3 enemies, dealing 50% additional damage.
Roar of Thunder: Every 4 seconds, Ray summons a lightning ball to surround him, dealing 60% additional damage to all enemy units in range. The lightning ball explodes and deals 60% additional damage to all enemy units on the field after Ray receives a fatal blow.
Thunder Strike (Passive): Each time Ray is attacked, he gains 1 layer of enhancement effect, stacking up to 6 layers. Each layer increases attack speed and critical strike rate by 30%.
Thunderstorm Domain: When Ray’s health is below 40%, the Ray Elf gains an additional damage buff. This buff triggers an extra time when being attacked, stacking up to 5 layers.
Thunderous Impact: Ray’s normal attacks can deal 100% additional damage and have a 25% chance to add an additional 200% damage.
Divine Thunder (Passive): Every 10 attacks received, Ray has a 20% chance to cast Flame Slash on himself.
Thunderous Burn (Passive): When receiving an additional 20 points of damage, Ray deals 50% additional damage.
The skill mechanics and talent skills of Ray in Igniting the Flames of War are very straightforward.
Assaulting the Saelh, Ray’s Path of Counterattack!
Saelh, Ray in the game is also a strong contender on the planet Saelh. However, recently, there have been some issues with Saelh. How exactly does Ray’s path of counterattack work?
Today, I will share my strategy with everyone.
Step 1, choose a sprite, and then use Ray’s skill in battle (this skill is called “Land Splitting and Earth Destroying”). In battle, Ray will randomly attack the opponent or himself, preventing the opponent from taking action, and Ray will be killed. At this time, Ray will gain a shield and his health will be restored to a certain extent.
Step 2, when you have a lightning aura (the lightning aura can increase the critical hit rate of our sprite), do not use skills. Instead, use the ultimate skill for critical damage. If the opponent has no dodge, use normal skills.
Step 3, if the opponent is a dual-attribute sprite, you can use Ray’s ultimate skill to clear the field.
Step 4, use Ray’s skill in battle. When Ray’s health is below 50%, it will trigger the effect of a lightning chain.
Step 5, when Ray’s health is below 50%, you can use the ultimate skill to harvest the opponent’s health.
Step 6, when the opponent has three sprites on the field, Ray’s ultimate skill will be automatically released. If the opponent has three or four sprites, use small skills to consume their health.
Step 7, when Ray’s attack power reaches around 30,000, you can use Land Splitting and Earth Destroying for output damage.
Step 8, when dealing with four sprites, Ray’s damage needs to exceed 40,000; otherwise, use normal attacks, which will have no effect. Of course, this is not absolute.
Step 9, Ray’s ultimate skill must be used when the opponent has sprites on the field. If the opponent has no sprites, you can use normal attacks, which will not trigger critical damage.
Step 10, when the opponent has sprites on the field, Ray’s ultimate skill must be used on Ray himself, otherwise, Ray will be killed instantly.
Step 11, Ray’s ultimate skill must be used on himself. If it is a four-person team, Ray’s ultimate skill must be used on the opponent’s sprites, to avoid wasting damage.
Step 12, if the opponent has two to three sprites, you can use normal skills to consume them. If the opponent does not have any sprites, then use ultimate skills to deal massive damage to the opponent’s sprites on the field.
Step 13, it is best to pair Ray’s ultimate skill with Thunder God and Flames of Fury.
Step 14, in the showdown with the opponent, Ray’s ultimate skill must take out two sprites.
Step 15, during the showdown, Ray’s ultimate skill needs to wait for the opponent’s sprites to die before Ray can use Divine Punishment to deal damage. So Ray’s ultimate skill must be saved for the showdown.
Step 16, after the showdown, Ray’s ultimate skill must be used up because Ray’s ultimate skill will be damaged by the enemy in battle.
Step 17, after the showdown, Ray’s ultimate skill must be saved for the showdown.
Step 18, during Ray’s ultimate skill release, try to avoid releasing it in the enemy’s camp.
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