Exploring the Unit Values in Total War: Three Kingdoms – Who is the True Battlefield King? (Unveiling the Hidden Interplay Principles of Soldiers in Total War: Three Kingdoms – Must-Know Strategic Details!)
Exploring the unit values in Total War: Three Kingdoms – Who is the true battlef
Exploring the unit values in Total War: Three Kingdoms – Who is the true battlefield king? (Unveiling the hidden interplay principles of soldiers in Total War: Three Kingdoms- Must-know strategic details!) Exploring the unit values in Total War: Three Kingdoms – Who is the true battlefield king? (Unveiling the hidden interplay principles of soldiers in Total War: Three Kingdoms- Must-know strategic details!)
After playing for a long time, I finally discovered an interesting piece of knowledge! There is a relationship of mutual generation and control between the units. The units in the barracks have a relationship of mutual generation, and there is also a certain interplay relationship between each unit. What exactly is this interplay principle? Let’s find out with me.
The number of troops in the barracks is closely related to the type of units, and there is also a relationship of mutual generation and control between the units:
1. Infantry restrains archers, archers restrain cavalry. Therefore, infantry can be used as a shield, archers can be used for damage output, and cavalry is ideal for absorbing damage in the front row. So, archers and swordsmen are good choices, while cavalry and swordsmen are for backline damage output.
2. Archers restrain cavalry. Therefore, archers and horse archers are good choices. Of course, when encountering enemy cavalry and spear soldiers, archers can be directly replaced with other units.
3. Spear soldiers restrain cavalry. Cavalry and halberd soldiers are good choices.
4. Halberd soldiers restrain spear soldiers. Crossbowmen are used for long-range output, halberd soldiers serve as shields, while longsword soldiers are for melee output.
5. Archers and halberd soldiers are the best choices, after all, halberd soldiers have high defense and can withstand cavalry charges.
6. In the game, different units have their own attributes, and different professions also have their own attributes. For example, the nemesis of the long weapon unit – horse archer, while pikemen are used for output, and halberd soldiers are used for long-range output.
Unveiling the Hidden Interplay Principles of Soldiers in Total War: Three Kingdoms – Must-Know Strategic Details!
In “Total War: Three Kingdoms,” soldiers play a vital role. In the early stages of the game, players have a great demand for soldiers and high expectations. With the increase in levels, soldiers also need to constantly advance to obtain better combat power. As the game progresses, players have a better understanding of the interplay between units. In military strategy, you can learn about the interplay principles of various military types, allowing players to achieve victory more easily in battles.
Firstly, let’s talk about the settings of various attributes in the game, the interplay principles of units in the game, which can be simplified into dividing the troops into the front and back rows, with the front row units attacking and the back row units supporting. Therefore, players can match their own units with the enemy units according to the interplay principles, in order to counter their formations and achieve twice the result with half the effort!
So, how can we correctly utilize the interplay mechanism of soldiers? Firstly, let’s take a look at the interplay principles of units in the game.
In the game, each army has its own special units. For example, cavalry restrains infantry, spearmen restrain archers, shield soldiers restrain cavalry, etc. Different armies correspond to different interplay principles of units. Below, we will introduce the interplay mechanism of these units.
Infantry
In the game, the interplay principle is that infantry restrains cavalry, and cavalry restrains infantry. Therefore, players can configure soldiers based on the interplay principle when choosing warlords.
Cavalry
Cavalry restrains archers because archers’ normal attacks are physical attacks. Therefore, players can configure soldiers based on the interplay principle when choosing warlords.
Spearmen
Spearmen restrain cavalry because cavalry’s normal attacks are physical attacks. Therefore, players can configure soldiers based on the interplay principle when choosing warlords.
Archers
Archers restrain infantry because infantry’s normal attacks are magic attacks. Therefore, players can configure soldiers based on the interplay principle when choosing warlords.
Archers
Archers restrain cavalry because cavalry’s normal attacks are physical attacks. Therefore, players can configure soldiers based on the interplay principle when choosing warlords.
Spearmen
Spearmen restrain archers because archers’ normal attacks are magic attacks. Therefore, players can configure soldiers based on the interplay principle when choosing warlords.
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