Exploring the Mysterious Origin of the King of Glory’s Battle Lines (Breaking Tradition! Redefining the Start Time of King of Glory’s Battle Lines)
Exploring the Mysterious Origin of the King of Glory\’s Battle Lines (Breaking T
Exploring the Mysterious Origin of the King of Glory’s Battle Lines (Breaking Tradition! Redefining the Start Time of King of Glory’s Battle Lines) Many players may not be very clear about this. Next, I will introduce to you the mysterious origin of the King of Glory’s battle lines (breaking tradition! Redefining the start time of King of Glory’s battle lines). Interested players can come and learn about it.
We discovered in the “Glory Report” that we can see many heroes, including Cheng Yaojin, Liu Chan, Luban the Master, and a mage hero named “Jiang Ziya” – Daqiao.
We can see that among the heroes we see, only Luban the Master, Sun Shangxiang, and Wu Zetian are ranged heroes. The other four heroes are tanks. And we found that each position we found has a hero, and they are the battle lines. We know that in the game, the most common lanes are the side lanes and the bottom lane. But we want to know, what positions do they correspond to? We can tell from their descriptions that they are all ranged heroes. So, what heroes are there in the “Glory Report” and in what order do they appear?
After we enter the game, we can see that the right side is the “battle line,” the left side is our defense towers, and below the defense towers, if we click on the defense towers, we can enter a new map and we can see the location information of those heroes on the map!
Distribution of battle lines:
In the game, if we want to quickly find our favorite heroes, we can search for them on the map or directly find the location of the heroes we want on the mini-map. However, we must not only focus on finding them, because the battle lines have level restrictions.
After reaching level 4, the system will automatically assign us some heroes, such as Cheng Yaojin, Liu Chan, and Li Yuanfang, who are respectively ranged marksmen, warriors, and tanks. We can use these heroes to prioritize killing these enemy heroes in battles.
In the early stage, we need to push the towers as much as possible in order to gain a greater advantage in battles. Our defense towers are weak in the early stage, so we should try not to choose defensive towers, but instead select defensive towers with lower health as our attacking points. When we reach level 4, we can find that some heroes appear in the lower left corner of the game. We can view their skills and attributes and choose them to confront those heroes.
Role of battle lines:
In the “Glory Report,” we can see the skills of some heroes, and their roles are very clear, such as Cheng Yaojin and Luban the Master, who are tanks and warriors. We know that the most common thing in the game is side lanes, and if we want to find them, we can use the small arrows on the map to find their locations.
After reaching level 4, the system will also assign us some heroes, such as Cheng Yaojin and Lianpo, who are warriors and tanks. And we want to know what type of heroes they are and what roles they have. We then know that heroes in the game do not have attribute bonuses.
Breaking Tradition! Redefining the Start Time of King of Glory’s Battle Lines
Breaking Tradition! Redefining the Start Time of King of Glory’s Battle Lines, many players may not be very clear about this. Next, I will introduce to you the breaking tradition! Redefining the start time of King of Glory’s battle lines. Interested players can come and learn about it.
Breaking Tradition! Redefining the Start Time of King of Glory’s Battle Lines
In previous versions, we made adjustments to the start time of the battle lines.
When we kill an enemy, the time will be recalculated; after this adjustment, we added a new mechanism, which is [at 3 minutes, the game starts, and all heroes’ health will be restored].
In other words, at 3 minutes, our heroes will start the battle directly without being killed by the enemy.
However, after the adjustment, we added a brand new mechanism: [Death Duration]: within 10 seconds after death, the number of deaths of our heroes will not exceed 10 times.
In other words, within 10 seconds after death, our heroes will not be killed by enemy heroes.
In this adjustment, we added a new rule, that is [after 20 seconds of death, the number of deaths of our heroes will not exceed 10 times], which means that when the number of deaths of our heroes exceeds 10 times, our heroes can still continue the battle.
However, after the adjustment, we also added a new setting, that is: [for each hero death, our heroes will receive 1 gold].
From this mechanism, we think this setting is relatively reasonable.
Because as long as both sides can obtain money, our money will continue to increase, and our heroes will gain more experience and monetary benefits.
Of course, if there are more enemy mages, doing this may lead to our teammates being killed instantly, or the enemy heroes not being able to develop.
But now, with the official balance adjustment, the time of the battle lines has become more flexible. Therefore, when playing ranked matches, you can consider setting the time of the battle lines in your team, so that you can kill enemy troops faster.
The above is the content of this adjustment regarding the start time of King of Glory’s battle lines. Have you adapted to it?
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