Red Alert: New MOD takes you back to the classic Red Alert campaign! (Red Alert MOD: New game mode to experience the challenges of being a commander!)

Red Alert: New MOD takes you back to the classic Red Alert campaign! (Red Alert

Red Alert: New MOD takes you back to the classic Red Alert campaign! (Red Alert MOD: New game mode to experience the challenges of being a commander!) Red Alert: New MOD takes you back to the classic Red Alert campaign! Red Alert: New game mode to experience the challenges of being a commander! Many friends may not be familiar with this, so let me introduce Red Alert: New MOD takes you back to the classic Red Alert campaign! Red Alert: New game mode to experience the challenges of being a commander!

Introduction to Red Alert MOD:

1. War Machine (Tank)

2. Overload Unit (Bomber/Air Strike Vehicle) 3. Air Force Commander (Missile Vehicle)

4. Rocket Artillery (Radar Aircraft)

5. Super Weapon (Artillery)

6. Advanced Unit Technology (Electromagnetic Tower)

7. Architect (Nuclear Launcher)

8. Battle Magic (Lightning Missile)

9. Defense Specialist (Anti-Tank/Blast Shield)

10. Super Troops (Support Vehicle)

11. Air Suppressor (Flying Aircraft)

12. Defense Fortification (Guard Ship)

13. Firepower Congregation (Assault Vehicle)

14. Armored Tank (Self-Propelled Tank)

15. Base Construction (Giant Cannon/High-Explosive Bomb Launcher)

16. Supply Center (Medical Station/Healing Device)

17. Base Supply (Repairman/Blood Recovery Station)

18. Resource Producer (Oil Field/Gold Mine/Steel Plant)

Red Alert MOD: New game mode to experience the challenges of being a commander!

After multiple updates, the “War Machine” in Red Alert MOD has finally undergone a major revision, which can be said to be a significant change. The previous “War Machine” has been changed to “Commander”, and this time it will become a brand-new map mode! So what’s different about the new version of the Commander? Let’s find out together!

First, let’s understand the attributes of the Commander:

1. Health: Increases by 2% per level

2. Units: Increases by 2% per level (including the number of troops)

3. Attack Power: Increases by 2% per level (including the number of troops)

4. Defense Power: Increases by 2% per level

5. Movement Speed: Increases by 2% per level (including the number of units)

6. Attack Range: Increases by 2% per level

7. Unit Health: Increases by 2% per level (including the number of troops)

8. Unit Speed: Increases by 2% per level (including the number of units)

9. Unit Damage: Increases by 2% per level (including the number of units)

10. Unit Range: Increases by 1% per level

11. Unit Critical Chance: Increases by 2% per level (including the number of units)

12. Construction Speed: Increases by 2% per level (including the number of units)

13. Building Durability: Increases by 2% per level

14. Energy Recovery: Increases by 2% per level (including the number of units)

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